21
Jan

Follow your dreams!

   Posted by: Tom   in

You can do anything you dream, but be aware that the game functions as a real world (as best we can anyway). If you discover a dragon’s cave at first level and you race off to go and slay it, be prepared to die. On the same hand, if you really hate the way that one guard talked down to you and you want to stalk him home after his shift to kill him, we’ll run that for you.  Just be aware the town may take measures when people find the body. In short, there are consequences for everything, good and bad, just like the real world. Of course, you can try to get away with anything, but if you’re not slick enough, don’t complain about it out of character.

Trust the Staff members. If an NPC promises to meet at the edge of the woods at sundown and doesn’t show up, your first thought should be, “Where’s that person? Were they lying? Or did something happen to them?” not, “Well, Tom probably took a nap and decided not to come out.” You may find out months later when you overhear someone bragging about how they killed some dude in town what happened. Likewise, if a guard that has never accepted bribes before suddenly accepts some coin to look away, don’t think that the person playing him forgot that quirk. If you’re curious, find out why this guard took a bribe this time. Maybe he wants to propose to his sweetheart and wants to get her the perfect ring, or maybe he was out carousing with the loose women and got a disease and needs money to get treated. The best plotlines and role-playing experiences are started from the smallest of hints.

This is a real, living, breathing world, as much as that is possible in a fantasy game. This means that, just like the real world, bad things and good things happen randomly. You may not realize that the lizard man you just killed was different from the rest of them until a huge horde of lizard men appears demanding blood for the death of the chieftain’s son. You may have been collecting blue pebbles for years just because they look pretty when it is discovered that those pebbles are actually mystic stones worth a king’s ransom.

The setting for the game is a medieval/Renaissance world that still has magic and dragons within it. However, where the players live is a slum on the outside of a fairly big city. It is a slightly idealized slum, in that “the law” has very little real sway, crime lords rule, gangs and ruffians keep all respectable people away, and the only rights you have are the ones you can back up with some sort of force, at least outside of the town guards reach. We do want to say the town is certainly not “anything goes”. There are definite laws and the town guard does patrol, and there will certainly be players who fight the good fight.

Be prepared that, no matter how you play your character, you will likely have a tough time starting out, just as you would if you decided to try living in the slums of New York or downtown Atlanta. Spend a little time getting a lay of the land and a feel for the environment. How strong is a grown alligator? How about a Lizard Man Warrior or a young lizard man? It will be unwise to charge blindly into everything you see.

Do not be afraid of codes for special classes! The beginning codes for the classes that have them are generally broad and easy to work within and in the long run can really add to the role-playing in the game.  Be aware, however, that if you violate your code, there will be ramifications.

Restricted races are restricted for a reason. They require a higher level of commitment than average. Your costuming, make-up, and role-play will be monitored more closely. You must also have dedication to play one of these races because there are a limited number of racial slots. If you don’t show up, or play that character, an average of 50% of the events, your slot will be taken from you and given to someone else. Obviously, there are exceptions, like family emergencies. However, not having enough money to attend or having a ride are not acceptable excuses. We are trying to keep a realistic proportion of the fantasy races in the game.

Secrets and Out of Character/Play (OOC/OOP)
We can’t emphasize enough how important keeping secrets is to the game and all players enjoyment. While it may seem ok to tell someone who wasn’t present information that they cant have found out and then say “ but you really don’t know this as your character, ok?” it never is! Trust us when we say that the game and your fun will be much greater with secrets being kept! No matter how hard we try, we can’t help but be influenced by knowledge we have out of character. If you find out away from the game (out of character) that another character is a con man it will definitely effect how you deal with that person. The same can be said about many other circumstances.
A good rule to follow is: “Would my character know this? If so, then sure, I can talk about it. Otherwise ask that person to please not tell you!” This will be stated over and over because it is so important to the integrity of the game.

Additionally, you will notice that the higher level spells are left blank in the rule book. These spells are done, but must be found in game. There are many examples like that throughout the game. With our combat system stating the effect and damage after the spell, even if you are not familiar with the spell out of game, the effect can still be role-played.

There is literally a book filled with in game knowledge and secrets to be discovered by the players. Knowledge is indeed power.