24
Jan

Classes

   Posted by: Rand   in

Melee Actor Classes

Warrior
The Warrior is the standard heavy fighter. They learn how to use armor faster than other classes, are able to use any weapon type, gain proficiency with weapons quickly, and are generally very durable. They have many Combat Arts to select from which can give additional damage and effects to their attacks. They are susceptible versus magic and may not cast magical spells except Protection class scrolls.

Defender
Defender is a truly apt title for this class. They often serve a cause or a belief and are good-natured. Of all subclasses in The Coral Gate, they can be the most defensive. Weapons are important to a Defender, but nothing is more important than their shield and defensive maneuvers that enable the survival of those they are sworn to protect. The Combat Arts they possess reflect the protective nature of their beliefs. Defenders are kind in word and deed, but not foolish. They will not hesitate to kill an enemy who is beyond redemption, or whom they know will cause evil in the future. Those who show cowardice in the face of the enemy are worth very little in the eyes of a Defender. In some lands Defenders are called Paladins or Knights and as such may not associate with Dread Bringers or Corruption Savants for any length of time.

Dread Bringer
A Dread Bringer is as selfish as a Defender is generous. They are evil to the core and will only make alliances of a lasting sort with other evil creatures. They will attempt to gain the upper hand by any means necessary and are only content when they are in control of things. They frequently travel with Thieves, Corruption Savants or the rare Wizard or Warrior, as those are the only ones who can tolerate the presence of these Dark Lords for very long. Dread Bringers’ Combat Arts are more evil in nature than other classes.

Thief
Thieves are called many things in many lands, rouge, cutthroat, assassin, brigand and many more names. Their attitude is as varied as their names; some fighting the good fight, others are the dregs of humanity, and still others are concerned only for themselves. They are not well versed in fighting from the front; instead they are most effective when attacking from behind. Thieves may also excel in the creation or picking of locks.

Spell Casting Actor Classes

Light Savant
A Light Savant focuses not just on healing, but strengthening and protecting themselves and their companions. They are, for the most part, not the caster who stands in the back only casting healing magics. A Light Savant is adept at protective magic and is able to channel their magic through their weapons and receive innate bonuses verses their foes as well. Light Savants will not associate with Dread Bringers or Corruption Savants for any length of time.

Corruption Savant
A Corruption Savant studies the weakening and crippling effects of magic. They are well versed in weakening their friends and enemies alike. Their spells can be anything from a minor annoyance to a crippling infirmity on their foes. Corruption Savants believe that their survival is first and foremost; all other concerns are secondary. Corruption Savants will not associate with Defenders or Light Savant for any length of time.

Nature Savant
Nature Savants are what most would call a Druid. They follow the creed of “live and let live” for the most part. They understand the circle of life, and realize that death from time to time is necessary. They do seek to prevent the unnatural death of both plants and animals, including the intelligent races. However, the Tiger will always be a Hunter, and the Antelope always the Prey. They will not associate with a Corruption Savant for any length of time. There are rumors of what people call Feral Druids. These druids have cast off most of the trappings of civilization, and view the intelligent races as a plague upon Oceania.

Wizard
Wizards are the purest casting class. They specialize in dealing damage to their enemies, and protecting themselves. They live by whatever moral belief they choose and may freely associate with any other class. They are not particularly well-rounded, but their offensive spells make them a threat to anyone.

So, what classes can I associate with?
Class Associations